"Flametongue Dagger: +1 dagger, deals additional flame damage" is what I've seen everywhere but for the life of. Normally, game features with the same name do not stack on one target, the rule for Combining Game Effects states:. Two raven feathers are linked to its pommel as a memento of its former bearer. •. $egingroup$ The link you give to Crawford's answer on Twitter contains a followup by him that answers this question fairly unambiguously: "A magic item like the flame tongue and the frost brand deal extra damage of a particular type when they hit. Let’s get into each of them. We would like to show you a description here but the site won’t allow us. Flametongue adds 2d6 fire damage to the weapon, but Frost Brand which is supposed to be better only adds 1d6 in exchange for granting resistence to fire damage. Lost Laboratory of Kwalish. While the wizard, cleric, and druid learn world-altering spells, the fighter swings his sword a few more times. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. D&D 5e/Next. com Flame Tongue. The difference is less than 1 between AC 10 to AC 23 (I didn't go above AC23 but at AC 23 the +2 still only does 0. dagger, shortsword, scimitar, rapier, or longsword Ritual Dagger : Uncommon dagger: Roaring Kanabo : rare greatclub: Robot Companion : Rope Blade : Rare Any sword. Flametongue is another rare weapon with a bonus to damage and no bonus to hit. Weapon (any sword), rare (requires attunement). In this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in. The flames last until you use a bonus action to. Flametongue (Japanese: 灼熱のブレス Scorching Breath) is a breath weapon which that debuted in Fire Emblem: The Blazing Blade as the weapon used by the game's final boss, the dragon. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit. u/Giant2005 above did the math breakdown that includes to hit chances. The name of the gun came from the inscriptions on five of the six barrels showing the names of people Percy. A +3 weapon is the boring baseline for tier 3-4. Tho if you go Hexblade patron you can choose a one handed melee weapon (like flametongue) to use with charisma to hit and then have a separate blade pact weapon. For the purpose of this weapon, "giant" refers to any creature with the. Weapon (scimitar), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. However, a plain +1 weapon is often all a character needs. Dagger of Venom: +1 dagger, deals additional poison damage on a failed constitution save. Light Crossbow. You must use the damage type of the weapon, but if the weapon/strike delivers multiple damage types then you may pick. On a failed save, the spell creates an invisible sensor within 10 feet of the target. Overall the weapon that can do the most damage would be the Flametongue Rapier (as the war pick and Morningstar are not eligible by RAW for this magic weapon). It does what a regular weapon does, but much more effectively. On page 268 of the Dungeon Master Guide they have the stats for hunting and automatic rifles. Plus 2D8+Cha fire on a target within 5ft. Its head is graven with the Dwarvish runes for “orc,” but the runes are depicted with a. On a success, they are immune to being frightened by this effect for the next 24 hours. Savage Attacker is a great way to boost damage. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. again. It nullifies its enemies' defense to inflict immense damage, and it can attack over an impressive range of 1-3 tiles. Phandelver and Below - The Shattered Obelisk. You then aim for The Decapitator. A Flametongue long sword specifically changes the weapon’s damage dice. Longsword + duelling statistically does the same damage as a +1 polearm. You can use an action to cause thick, black poison to coat the blade. Name. However, these swords were further enhanced against certain creatures: regenerating creatures (like trolls and lycanthropes); avians, flammable creatures, and cold-using creatures (like ice toads, white dragons, winter wolves, and yeti); and. Whisper is a legendary dagger and one of the Vestiges of Divergence. PHB, page 196 / SRD 5. Sometimes dragons collect their cast-off scales and gift them to humanoids. you need 2 one hander with a minimum speed of 2. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. There are several classes in 5e that can be effective at dealing damage with daggers. , one target. Whenever a creature is struck with a critical hit from Whisper, the target must make a DC 13 Wisdom saving throw or become frightened of the wielder for 1 minute. Longbow. Description. Change Flametongue Totem to add bonus spell power instead of current fire damage. Lightning. Adamantine Armor. As far as im aware the effects are cumulative, thats how its been. Also Attunement, duh. 2d6 > 1d10, and poison is a terrible damage type, BUT the Fang doesnt require a bonus action to activate. For example, some weapons that fall under this category are a greatsword or maul, flame. After the Year of Shadows, 1358 DR, these were treated as plain +1 swords. Name. Starting at 18th level, you respond to danger with extraordinary vigilance. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. You can leave the Flame Tongue on, but the light it creates will completely destroy any attempts to move stealthily. Back to Main Page → 5e. Estimated Value (Sane Cost Guide): 5,000 gp. The animated flame tongue makes three longsword attacks against a single target. For reference, Savage Attacker states: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total. From Princes of the Apocalypse, page 224. Hexblade warlock 1. The biggest threat to game balance is the threat of breaking bounded accuracy if you start throwing around enchanted masterwork weapons. Cost. Rogue may be tempted to Hide/Disengage/Dash. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. There are several magic items in 5e that can enhance the damage dealt by daggers. The 2d6 from Flametongue are weapon damage dice, and increases the gap between "reroll weapon damage 1x per turn" and "+1 damage per attack". 5, but change the rules so that a weapon can get a special ability without the minimum +1 requisite. Gain and an additional charge of Crash Lighting. Additionally, when you hit with an attack using this dagger, the target takes an extra 1d6 psychic damage. A couple of links tallying monster resistance etc 1 and 2. Basic Rules, pg. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Voltedge. More details on the Flame Tongue Rapier can be found at Flame Tongue. The wielder then gets ten. Weapon (any sword), rare (requires attunement) Weight: varies. Anything with this big a damage buff should probably be Rare too. Martial Ranged. Each creature in the line excluding you must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. Flametongue glaives, oathslings, vorpal sledgehammers, holy avenger greatclubs. Because while Flametongue is popular on Top 10 lists designed to garner attention, the +2 sword is practically assumed to be part of your kit. The Bloodaxe grants the wielder a +2. How Great Weapon Fighting works is that it lets the player who has the GWF fighting style and is using a melee weapon two-handed can reroll all of the damage associated with that weapon. A fighter with flametongue could action surge and miss 3 attacks, while another fighter with a +1 weapon could action surge and miss 2 attacks which. Flame Tongue. flybarger. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Now this isn't to say magic items can't be acquired or even bought, but make it memorable. Weapon (rapier), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Flame Tongue: While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. This makes them perfect for rogues, who will naturally have high Dexterity, while also giving them access to ranged sneak attacks to give the whip a nice damage bonus. ☆ Free Units - Fargus. Flame Tongue. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. The nature of the enchantment is irrelevant. The two categories are simple and martial. Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. 2. Fenthras is made of everbark taken from the Feywild. Quick NavigationD&D. $9. Damage. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Its also worth taking into account that the flametongue requires attunement, while. Infernal Machine Rebuild sends players racing through time & space to collect ancient artifacts. Hence, flame-bladed swords are more appropriately called , derived from the German word Flammenschwert, meaning flame. 0a. Item Tags: Communication Headwear. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Sneak attack, however is only granted if Flametongue is a Finesse weapon. For instance, one might have a Longsword, +1 and then finds a Flame Tongue Longsword. Since you've mentioned it a few times and OP focused on other points, Flametongue is classified as "any sword". Weapons (PHB, page 146 (emphasis mine)). repairing the sword or questing for it feeds the flames and does an additional +1d4 damage on every hit and you can fireburst for 2d6 3x per day. Despite there being two weapons, they are considered to be a single item for the purposes of attuning to them. To speed up play, you can roll all the damage dice at once. Flametongue is the second Eikonic weapon you can craft,. Weapon (shortsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. The blade is similar in size and shape to a scimitar. Ghost Wolf-Transforms you into a wolf, preventing you from casting but increasing your movement speed by 30% as long as you stay in this form. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points. ACTIONS. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. 0198 * Attack power), 1)] additional Fire damage [Improved Flametongue Weapon: and increasing the damage of your Fire spells by 5%]. 8. This is a +1 flaming burst longsword. These flames shed bright light in a 40-foot. ASIs: Elven Accuracy (Cha +1), Great Weapon Master (in this order). raising STR to 18) would likely lead to lower damage on average due to the 'wasted' base damage of each hit that could be lost. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. After acquiring the vestige Deathwalker's Ward, he stopped wielding. I'm just a curious if anyone is aware of the reason the Flame Tongue item only lists swords as being able to carry it and not something like a battle axe. (An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls). Get 2 very fast weapons (Pref caster daggers with low melee dmg and high +spell dmg) and enchant them both with flametongue. In addition, while you hold the sword, you have resistance to fire damage. Vax: Keen Dagger: +2 dagger, critical hit range 19-20, requires attunement. To build up from this similar question, does the warlock's +1 bonus from the Improved Pact Weapon eldritch invocation stack with optional bonuses, i. This D&D weapon requires two hands. Brazier of Commanding Fire Elementals. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. From your description you’ll need an effect of IFT:TYPE (long list if types excluding constructs and undead); DMG: 1d6, necrotic. I don't know if a flametongue dagger would even make sense thematically. Weapon (greatsword), very rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. fandom. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Using the flametongue, applying GWM (without a source of advantage) actually loses damage because of the decrease in accuracy and the relative significance of getting that flametongue damage. The difference is less than 1 between AC 10 to AC 23 (I didn't go above AC23 but at AC 23 the +2 still only does 0. Magic items are not purchasable without your DM's permission. Bard 10. 143. Weapon (glaive), rare (requires attunement by a cleric or paladin) This magic glaive acts as a +1 weapon, granting a +1 bonus to attack rolls and damage rolls you make with it. Only by damaging the blade can the fire be released, though damage is quickly restored like many magic weapons. 68 more damage. Holy avenger can be any sword, which includes finesse-able swords, but. blade made little difference in its cutting. Melee Weapon Attack: +6 to hit, reach 5 ft. That would give you a good filler spell to replace the lava lash. e. Fire is a commonly resisted damage, but the +2d6 still makes it count as Rare. Pact of the Blade (which is a class feature, not a spell) as named is new to 5e, although pact weapons have been part of the class since 4e. If your DM allows it, the DMG (p. These flames shed bright light in a 40-foot radius. Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. Damage. This magically enchanted weapon contains the fury of the storm. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. After acquiring the. Weapon (glaive), rare (requires attunement by a cleric or paladin) This magic glaive acts as a +1 weapon, granting a +1 bonus to attack rolls and damage rolls you make with it. An easy guide to the Rare Weapon, its price, and its magic aura when seen through the Detect Magic spell. As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. in a 40-foot radius and dim light for an additional 40 feet. At some point Percy had two of the barrels enchanted to shoot magical bullets: one with a fire enchantment and one with ice. The baseline amount of magic item variations is 3 (Vicious, +1/2/3, Warning). 6 damage. When you use one of these D&D weapons and perform an attack action, you get a bonus action. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. 22. It is magical piercing damage that also adds 2d6 Fire damage. If two wielders of the same type of sword, lets say Longsword, battle then the Frost Brand user would obviously win because half dmg from fire. Each scimitar is a masterpiece, and as a result the. I had to input all of these by hand to. If the creature is not resistant to fire, Flametongue always deals on average more damage unless the AC is more than 25. 3. A simple +1 weapon is pretty strong in its own right, the additional damage is meagre but an increment of 5% accuracy is very important when you’re trying to hit creatures with 17-22AC creatures. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. Weapon (scimitar), legendary (requires attunement) This pair of twin scimitars features draconic guards and winglike blades. There was a time, before the publishing of the First Edition, when having the best magic weapons be sword-only had a reason to be (magic swords were basically the Fighting Man's defining class feature and the closest thing to attempting to balance the class against. 146 or here in the basic rules (thanks FenrirG!): The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties. Create a Page. While holding one of the swords, you always know the general direction and distance of. At level 3, the Kensei gets 4 distinct bonuses. Flametongue add on average +7 dm (2d6) per attack. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. If you want. Melee Weapon Attack: +5 to hit, reach 5 ft. Frenzy (1/Day). When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit. Sun Blade vs Flame Tongue Rapier. To better explain: You hit with the flametongue: it does 1d6. Flametongue Weapon Totem doesn't see much use due to WF being so prominent and the overall better option. Weight. Who would make one and for what purpose? If you're using the dagger because it's a fast and sneaky weapon that draws little attention, you probably don't want it to be bright and flaming. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. DMG Value: 501 gp - 5,000 gp. One of the most powerful features of the built in 5e ruleset is effects. The spell. See full list on criticalrole. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Additional Justification. Most classes either use strong armor or have easy access to non-armor AC of 13 + a modifier. When you draw this weapon, you can extinguish. Dagger of Venom. Born in Byroden, he and his twin sister Vex'ahlia were raised there by their mother Elaina until they were taken to live in the elven city of Syngorn at the. Weapon Sanity Category Combat Relevant Page Number 170 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 5,050 gp. Its still always better than just a +1 weapon. 2d6 > 1d10, and poison is a terrible damage type, BUT the Fang doesnt require a bonus action to activate. In addition, the weapon ignores resistance to slashing damage. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it. Rapier. I know 5e does not need to scale and such, but is a +0. Weight. Cost. With improved pact weapon invocation, that can be a bow. Princes of the Apocalypse. Fighter (1h): A fighter using a one-handed weapon like a longsword. When you hit with a melee attack using the staff. Weapon: an heavy weapon. The difference, and why I typically don't parse as high, is because of flurry up time. A fighter with flametongue could action surge and miss 3 attacks, while another fighter with a +1 weapon could action surge and miss 2 attacks which. When such a creature is reduced the 0 hit points by the. Flamestrike does 4d6 fire and 4d6 radiant. $egingroup$ 20/20 hindsight I should have just asked this question directly about the flametongue sword $endgroup. Damage. When people talk about higher levels, they don't assume you lack a magic weapon, they assume you have a +1, +2, or +3 one. Hello, on the effect page you reference, under items is an effect for flametongue. You can change the stats depending on the sniper. Swords and Staffs get a huge bias in their favour. A common complaint about recent D&D is the gulf of power and utility that opens up between the warrior and the mage. Frost Brand. The Trident Dagger is a small, hand-held weapon with a portion of the blade on each side springing outwards, three directions in total. Multiattack: The salamander makes two attacks: one with its spear and one with its tail. Fire is among the most normal damage and resistance type, so a flametongue weapon will not be that effective all the time compared to your radiant axe. Flame Tongue. 1. The flames last until you use a bonus. To post a comment, please login or register a new account. Extremely Heavy. If you really feel the Flametongue is insufficient, you could either increase the damage dice to a d8 or even a d10, you could give it an. Giant Slayer. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Small creatures have disadvantage on attack rolls with heavy weapons. Check out Elemental Weapon perhaps. At some point Percy had two of the barrels enchanted to shoot magical bullets: one with a fire enchantment and one with ice. The rod has properties associated with six different buttons that are set in a row along the haft. With very high accuracy and/or crit chance, this gap can outweigh +1 to hit. common weapon xge. Hey everyone 1st time posting here. Weight. Realistically, this might even end up dishing out more damage than a Hammer of Thunderbolts would, and this is only a rare item. Weapon Sanity Category Combat Relevant Page Number 170 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 5,020 gp. • 5 yr. Name. Play your game online with a D&D dice roller directly on your character sheet! Have all the digital dice you need at the push of a button to meet any challenge your DM throws at you. Enlarge: While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks) Reduce: While reduced, the duergar is Tiny, reduces its weapon damage to 1. ago. You have disadvantage when you use a lance to attack a target within 5 feet of you. 2. Leading off of my previous post, my character (A level 5 Paladin [16 STR; +3 strength mod]) has a Flame Tongue Greatsword. Description. Both damage rolls increase by 1d8 at the 11th level (2d8 and 3d8) and again at the 17th level (3d8 and 4d8). You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). -Your critical hits deal 6d12 or 7d12. When the wielder rolls a natural 20, the dagger deals an additional ten points of necrotic damage to the target. Type: Martial Melee Weapon Cost: 100 gp Weight: 6 lbs. Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. Roll all of the attack’s damage dice twice and. So it could be a shortword or rapier with finesse. A champion with Shield Master feat can fairly regularly have advantage on his attacks a 19. The Fenthras Bow, also known as the Wrath of the Fey Warden or simply just Fenthras, is a longbow and one of the Vestiges of the Divergence. After seeing a picture of the Sword of Light and Shadow yesterday, I knew I had to make a weapon that fit the theme of it in 5e. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. I'd take a +1 weapon over it in the majority of situations. Its important because of its use vs vampires. 135) recommends about 500 gp for a uncommon item (example: +1 weapon) and 5,000 gp for a rare item (example: +2 weapon). These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Whenever a creature is struck with a critical hit from Whisper. The Flametongue sword deals normal weapon damage and an additional 2d6 fire damage. The dagger is a +1 weapon, applied to attack and damage rolls. Vigilant Defender. Martial (2h): A martial character such as a barbarian or paladin using a greatsword. To better explain: You hit with the flametongue: it does 1d6. It also has the following additional properties. Just like the flame tongue damage crits. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. Then add any relevant modifiers as normal. Following that, a regular longsword shown on the equipments. Rapier and dagger is better than two rapiers because the dagger gives you a way to threaten opponents who step in past your guard, two rapiers leaves you more or less equally vulnerable. In 5e, characters can only have three magic items attuned at a time (DMG pg 138). This thread is about me wanting to make a weapon enchantment that does lightning damage, similar to Flame Tongue and Frost Brand. Velrei. Yes. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. The relevant line from the description of booming blade:. Archery and Thrown-Weapon fighting works well since thrown weapons have both the thrown and ranged properties. #1. Also Attunement, duh. The Clasp is a guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei. $egingroup$ The 5e DMG states that spells cast by magic items are considered cast at their lowest. Dragonwing Scimitars. PACT OF THE BLADE. If the weapon does not have the heavy property, it gains both the light and finesse properties. 5e combats this by constraining attack bonus scaling and providing more abilities that boost damage output. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Magic items that enhance dagger damage 5e. Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. 209. Blazing bowstring: Deals an additional 1d10 damage. The. Bonding=/=Attunement. Oof. Flame Tongue. The spells Magic Weapon and Enlarge are both 2nd level. 1D10+Cha+Prof Slashing, 2D8+2D6 fire, +1D6 necrotic, +5D6 elemental damage (on 5th spell slot). -10. It seems PeteNutButter is on the ball for this one anyway - these the average results if you wanted to know. RAW question, Improved Pack Weapon. That raw damage output is then multiplied with the expected to-hit chance for the share of attacks that actually, connect. Weapon Finesse, Light, Range, Thrown(20/60) Very Rare (this item requires attunement) While you are holding using this dagger, you gain a +1 bonus to this weapons Attack & Damage Rolls. 5 + 3S$$ $$ ext{DB-Scimitar} = 5d4 + 3S = 15 + 3S$$ we can see that the scimitar build has more damage and less investment. That's the weapon many DMs used for decades as a reference, but funnily enough, neither had any particular damage bonus vs. The dagger of life-stealing has a +1 bonus to attack and damage rolls. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. Half of the weapons have no special variations. Multiattack. Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. • 3 yr. In addition, while you hold the sword, you have resistance to fire damage. The Belt of Dwarvenkind is an item owned by Grog Strongjaw. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage. Material CR Range: 13-18. Chrispaul-earthfury. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. Catapult. Dragonwing Scimitars. This isn’t about the insane fact that it literally sends your soul to the Styx or the fact your husk of a body turns into a FREAKING lemur. Name. What is Brutal Critical in D&D 5E? Brutal Critical is an ability that Barbarians get at level 9. ]--- Sword Coast Adventure's Guide, p.